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AI Insights · Timothy · October 2022

Top 5 Cooking Games in Europe Q3 2022 Performance

Discover the performance of the top 5 cooking games on a unified platform in Europe during Q3 2022, including trends in weekly downloads, revenue, and active users.

Top 5 Cooking Games in Europe Q3 2022 Performance

In the third quarter of 2022, the top 5 cooking games on a unified platform in Europe demonstrated varying trends in weekly downloads, revenue, and active users. Here’s a detailed look at each app's performance based on Sensor Tower data.

My Cafe — Restaurant Game from Melsoft saw a gradual decline in weekly revenue, starting at around $153K in late June and dropping to about $94K by mid-September, before recovering to $129K by the end of the quarter. Weekly downloads remained relatively stable, peaking at 63K in mid-August and ending the quarter at approximately 54K. The game maintained a high level of weekly active users, starting at 334K and ending with 289K.

Cooking Madness-Kitchen Frenzy by ZenLife Games Pte. Ltd. exhibited a consistent weekly revenue pattern, averaging around $115K, with minor fluctuations. Weekly downloads peaked at 118K in late July and experienced a slight decline towards the end of the quarter, settling at 90K. The game maintained a strong base of weekly active users, fluctuating around the 1M mark, with a slight dip to 928K in mid-September.

Cooking Diary® Restaurant Game from Mytona Limited had a steady weekly revenue, averaging around $115K, with a slight dip to $100K in the final week of September. Weekly downloads showed an upward trend mid-quarter, peaking at 29K in late August, and ending the quarter at 15K. The game’s weekly active users remained stable, fluctuating between 167K and 199K throughout the period.

Gossip Harbor®: Merge & Story by Microfun Limited demonstrated significant growth in weekly revenue, starting at $14K in late June and peaking at $120K by late August, before stabilizing around $81K towards the end of the quarter. Weekly downloads peaked at 160K in early August and saw a significant drop to 84K by the end of September. The game’s weekly active users showed a sharp increase, starting at 46K and reaching 304K by late August, before slightly declining to 258K by the end of the quarter.

Bingo Frenzy™-Live Bingo Games from VERTEX GAMES PTE. LTD. maintained a stable weekly revenue, averaging around $63K, with a peak of $80K in late August. Weekly downloads remained steady, ranging from 14K to 21K throughout the quarter. The game’s weekly active users gradually increased, starting at 91K and reaching 108K by the end of September.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022